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行会2威尼斯 攻略 行会2威尼斯怎么赚钱

时间:2023-12-28 07:10:54 作者:蓝颜控

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行会2威尼斯 攻略 行会2威尼斯怎么赚钱

行会2威尼斯

打开文件config.ini 把下面的覆盖了

有10亿多 有钱就有经验了嘛

多砍人 多买爵位就ok了

-----------------分界线---------------------

[MOD]

//每回合一年,且所有人长一岁。 0:关闭 1:开启

OneYearPerRound = 1

//是否开启转职菜单。 0:关闭 1:开启

ChangeClassMenu = 1

//议会执行间隔的年数。0:关闭(无间隔) n(n>0): 除第一年外,其他每隔n年执行一次。

OfficeSessionDelay = 1

//医院救济计划 0:关闭 1:开启 (对玩家无效)

Hospital_Succor = 1

//送货时间 有效范围: 1-24

Hospital_DeliveryTime = 5

//每天支助多少绷带(n>0)

Hospital_BandagePerRound = 10

//每天支助多少药瓶(n>0)

Hospital_MedicinePerRound = 5

//每天支助多少止痛药(n>0)

Hospital_PainKillerPerRound = 2

//首都的额外津贴,随机赠送某种医疗物品(n>0)

Hospital_CapitalBonus = 5

[GFX]

ScreenWidth= 1024

ScreenHeight= 768

FullScreen = 1

Contrast = 1.0

Brightness = 1.0

BloomEffect = 0

RangeOfSight = 35000

SaveMovie = 0

ScreenShotType = "BMP"

// Distance of near ground texturing

NearDetailRange = 9000

// Range of the near tree rendering

NearWoodRange = 6000

// Bone LOD Distances

BoneLOD_0 = 500.0

BoneLOD_1 = 2000.0

BoneLOD_2 = 6000.0

BoneLOD_3 = 8000.0

// Render water reflection

WaterReflection = 1

// Frames per second in cloth calculation

ClothFPS = 20

// Skips the first n texture

SkipMipLevel = 0

// Probability for building outdoor lights to occur 0-100

OutdoorLights = 50

CharacterShadows = 0

// Skips the first n LOD for buildings

SkipBuildingLOD = 0

// Triggers n Resource Update Checks for each frame. Dev only

ResourceUpdates = 0

OverallQuality = 2

SkipBuildingLOD = 1

VegetationRange = 0.5f

MipMapLODBias = -0.5

OceanShader = 1

[GAME]

// Use the start menu (0:no 1:on (default) )

UseStartMenu = 1

UseCharacterCreation = 1

// Show the splash screen at programm startup (0:no 1:on (default) )

SplashScreen = 0

// Show Loading screen (0:no 1:on (default) )

LoadingScreen = 1

// enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini -

// no gameplay will be possible

MeasureRendering = 0

CharacterCreation = "_Startup"

// Language for localization

Language = "english"

// cart size at the beginning of the game (0:small(default) 1:middle 2:large)

CartSize = 1

// CameraIndoorSpeed : Set the movement speed of the indoor camera

// this switch is for indoor scroll-camera-mode only

CameraIndoorSpeed = 800

// CameraDefaultRotate : Set the default outdoor behavior of the camera

// 0 : rotate and act about the viewport (viewport-camera mode)

// 1 : rotate and act about the camera position (fixed-camera mode)

CameraDefaultRotate = 0

// CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera

// this switch is for fixed and viewport-camera mode

CameraMinPitch = 25

CameraMaxPitch = 65

// CameraMinHeight / CameraMaxHeight : define the min and max height for the camera

// this switch is for fixed and viewport-camera mode

CameraMinHeight = 800

CameraMaxHeight = 4500

// CameraStartHeight : define the start height for the camera

// this switch is for fixed and viewport-camera mode

CameraStartHeight = 2000

// CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height

// this switch is for fixed-mode only

CameraFixedMinDistance = 500

CameraFixedMaxDistance = 2500

// A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve

// this switch is for fixed-mode only

CameraCurveFactor = 0.25

// CameraFixedHeight : Enables or disable fixed camera height over the terrain

// this switch is for viewport-mode only

CameraFixedHeight = 0

// Offset (over ground) to which the camera looks

// this switch is for viewport-mode only

CameraViewHeight = 180

// CameraViewOffset : set's a distance offset to the viewport-object

// this switch is for viewport-mode only

CameraViewOffset = 100

CameraSteps = 12

CameraMinSpeed = 2

CameraMaxSpeed = 10

CameraMouseZoomY = 10

Campaign = "_Endless"

[OPTIONS]

// sets the playersim should always run (default 0: no(1: on))

AlwaysRun = 1

//sets the camera scrolling speed

ScrollSpeed = 0.5

//sets the game simulation speed

GameSpeed = 0.0

//sets the mouse movement speed

MouseSpeed = 1.0

//sets camera path length

CameraPath = 1.0

//enables mouse help

MouseHelp = 1

//enables tipps and tricks

TipsTricks = 1

//enables auto save

AutoSave = 0

// distance of objects near camera to begin fade out

CameraObjectFade = 500

MissionDifficulty = 2.

OpponentDifficulty = 2.

PlayerCount = 6.

[UserConfig]

m_Gender = 1.

[SFX]

NoSound = 0

master_volume=1.0

athmo_music_volume=0.35

athmo_sfx_volume=0.6

speech_volume=1.0

music_prob=1.0

[GUI]

DialogSpeed = 0.05

// minimal dialog time, a dialog will at least display for this timespan

MinDialogTime = 2.0

// dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default))

InteractiveDialogSpeedModifier = 4

BorderScrolling = 1

ScrollSpeed = 0.5

// enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled)

DynamicMeasures = 0

[INIT-PLAYER-0]

HasResidence = 3

Workshops = 3

Money =

Married = 3

[INIT-AI-0]

InitDelay = 0

WaitForPlayer = 1

HasResidence = 1

Workshops = 1

Money = 1

Married = 0

[INIT-PLAYER-1]

HasResidence = 1

Workshops = 0

Money = 6000

Married = 0

[INIT-AI-1]

InitDelay = 0

WaitForPlayer = 1

HasResidence = 1

Workshops = 1

Married = 0

[INIT-PLAYER-2]

HasResidence = 1

Workshops = 0

Money = 1

Married = 0

[INIT-AI-2]

InitDelay = 0

HasResidence = 1

Workshops = 1

Money = 1

Married = 0

[INIT-PLAYER-3]

HasResidence = 1

Workshops = 0

Money = 3000

Married = 0

[INIT-AI-3]

InitDelay = 0

HasResidence = 1

Workshops = 2

Money = 5000

Married = 1

[INIT-PLAYER-4]

HasResidence = 1

Workshops = 0

Money = 2500

Married = 0

[INIT-AI-4]

InitDelay = 0

HasResidence = 1

Workshops = 2

Money = 6000

Married = 1

Childs = 2

[ENDLESS]

World="addon.wld"

[NETWORK]

// ATTENTION: this settings are only valid, if you have selected "_Network" as campaign

World="addon.wld"

//Specifies whether the synclogger is used when playing a multiplayer game

UseSyncLogger = 1

//specifies whether sync errors are fatal

AsyncFatal = 1

NAT="85.214.65.50:15666"

行会2威尼斯好玩吗??怎么个好玩法

有民生供应者,工艺师,学者和流氓四种职业,通过世家模式可以娶妻生子延续自己的家族产业,这里不仅有经济物品生产加工,还有政治阴谋和参与等多方面耐玩度高的元素,如果你喜欢养成度高,自由度高的游戏,极力推荐你玩玩行会2系列游戏。

修改属性方法:

修改游戏主目录下的 userconfig.cfg文件

[UserConfig]

CharFirstName = "L\00u\00i\00g\00i\00"

CharLastName = "F\00a\00l\00c\00o\00n\00e\00"

Skill_0 = 1.

Skill_1 = 1.

Skill_10 = 2.

Skill_2 = 1.

Skill_3 = 3.

Skill_4 = 1.

Skill_5 = 1.

Skill_6 = 1.

Skill_7 = 2.

Skill_8 = 1.

Skill_9 = 2.

其中skill0是你的总xp

skill_1~skill_10 就是人物创建界面对应的10种技能

建议修改是 Skill_0 = .

skill_1~skill_10 的值修改为20 (当然实际进入修改界面的达不到 这是因为几种职业天赋不同造成的)

注意在创建人物界面不要更换职业 否则修改会无效化

更换职业请修改m_Class = 1.

1 地主 2 手艺人 3 学者 4 游侠

开局金钱修改:

在游戏目录的config.ini文件里找到下面这些

[INIT-PLAYER-0]

HasResidence = 1

Workshops = 0

Money = 10000

Married = 0

[INIT-AI-0]

InitDelay = 0

WaitForPlayer = 1

HasResidence = 1

Workshops = 1

Money = 3000

Married = 0

[INIT-PLAYER-1]

HasResidence = 1

Workshops = 0

Money = 6000

Married = 0

[INIT-AI-1]

InitDelay = 0

WaitForPlayer = 1

HasResidence = 1

Workshops = 1

Married = 0

[INIT-PLAYER-2]

HasResidence = 1

Workshops = 0

Married = 0

[INIT-AI-2]

InitDelay = 0

HasResidence = 1

Workshops = 1

Money = 5000

Married = 0

[INIT-PLAYER-3]

HasResidence = 1

Workshops = 0

Money = 3000

Married = 0

[INIT-AI-3]

InitDelay = 0

HasResidence = 1

Workshops = 2

Money = 5000

Married = 1

[INIT-PLAYER-4]

HasResidence = 1

Workshops = 0

Money = 2500

Married = 0

[INIT-AI-4]

InitDelay = 0

HasResidence = 1

Workshops = 2

Money = 6000

Married = 1

Childs = 2

其中[INIT-PLAYER-0中player代表玩家,0代表难度是最低难度

[INIT-AI-0]中的AI代表电脑

修改相关Money值就可以了

行会2文艺复兴也不错

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